Monday, August 5, 2019

Evolution of "The Girl"


After sculpting the general outfit (which was reallyrough. Later improved of course.)
Retopologized #1
After the instructor saw this, I believe time stopped. So many edge poles, it made Santa jealous.

And a quick turnaround of the edge looping. This, luckily, I can use for futher development.

Overall, this project was a tricky one as a first-timer. The software was foreign (and a litttle tough to figure what did what).
I've discovered, my downfall, would be hair, over anything else. 

What I used the most was a ton of things. Cuve brushes for the belts and loops around, elastic brush (later on for the hair), inflate brush for a lot of early forms. Move (a lot). So many brushes were used (everything but IMM, I'm thinking)
Next time, It will have to be lowering the topology first, since my form turned to mush on a high-resolution model, off the bat.
Major issues. That would have to be the skeleton, overall. The head is misshapen for a realistic head and looks more like a witch than some sort of Amazonian woman.
How it came out. Honestly, I should have taken the gut reaction and chosen the muscular guy. This project is clearly, not remotely my best work. I've kicked mhyself many times for choosing this one, not for the complexity, but because it had initially a cartoonish head, and I swayed more on a realistic sense.